In Anime Squadron, pulling and building units is only half the equation, how you allocate time across game modes is what actually drives your account forward. The game currently has four core modes: Story, Squadron, Raids, and Infinite, plus two passive/supply systems: the AFK Chamber and daily challenges. This guide breaks each one down by purpose, rewards, unlock requirements, and progression order, so you can avoid the most common trap: rushing Raids and Secrets before your roster is ready.

Four Core Modes at a Glance

Build a high-level picture before diving into each section.

The four modes have a clean division of labor: Story is the foundation, handling main-line progression and the fastest account EXP in the game; Squadron is the most efficient mid-game Gold farm; Raids is your endgame Boss assault and Secret unit pipeline; and Infinite is the deep-farm mode for an established roster. The AFK Chamber and daily challenges aren't stages in the usual sense, but they handle passive income and Trait Shard supply respectively. The table below gives you the overview, detailed breakdowns follow in their own sections.

The four core modes at a glance; AFK Chamber and daily challenges serve as passive income / supply systems.

ModeCore PurposeConfidence
StoryMain-line progression and baseline income; the primary source of account EXP (the key to unlocking every mode that follows); later Acts drop equipment, fusion quests, and evolution materialsMode confirmed / stage structure from community research
SquadronMid-game team speed challenge; the most consistent active Gold farm; clearing Ninja Village Act 4 unlocks MadoraCommunity consensus
RaidsBoss assault + co-op, pure DPS check; feeds the Raid Shop; GT City Raid Act 4 drops ShanronCommunity consensus
InfiniteEndless-wave survival farm; rewards scale with depth; 3 daily boosts; save for an established rosterMode confirmed

Story Mode: The Foundation for Account EXP and Early Income

Story is the only mode a new account should touch first. It advances the main narrative, a collapsing anime multiverse where worlds collide and you restore the balance, while delivering the fastest account EXP in the game. Account level is the key to unlocking Selection Banner (Lv10), Raids, Infinite, and everything that comes later. Each world is split into several Acts, and each Act has both Normal and Hard difficulty: Hard hits harder but pays out more Gems and Gold, so the standard approach is to clear Normal first to progress through the world, then sweep back on Hard.

  • Ninja Village / Leaf Village (Naruto theme; Squadron Act 4 here unlocks Madora)
  • GT City (Dragon Ball GT theme; Raid Act 4 drops Shanron; also the highest Gold-per-minute world)
  • Forest (Forest theme; the 'Ultimate Evil' Forest Raid is another Secret unit source)
  • Marine Lobby (One Piece theme)

Squadron Mode: The Most Reliable Mid-Game Gold Farm

Squadron is the mid-game team and wave-clear speed mode, also split into Normal and Hard. It tests your team composition and wave-clear speed, once you have a solid carry, this is the most consistent, repeatable active Gold farm in the game, netting roughly 20 / 40 Gold per clear (Normal / Hard). Because GT City stages are shorter, Gold-per-minute is typically highest there, making it the preferred farming spot.

Unlock Madora (inspired by Madara)
Clear Ninja Village Squadron Act 4; one of the strongest free Secret units in the early game, built around burn + meteor for Boss-killing, see units 已确认
Gold Farming Efficiency
GT City's shorter stages give the best Gold/min; roughly 20 / 40 Gold per clear (Normal / Hard) 单源存疑
Prerequisites
You need a solid carry to reliably clear Hard, check the tier list to decide your main damage dealer first 社区共识

Raids: Boss Assault, Co-op, and the Raid Shop

Raids is the endgame Boss assault mode: high-HP Bosses, roadblocks, short lanes, and tight timers, it's a pure DPS check. If your team's damage output isn't there, you simply won't clear; there's no stacking tanks to brute-force your way through. Raids supports co-op (up to 16 players in the same instance), and feeds the Raid Shop, where you can exchange Raid rewards for Gold and Gems. Worth noting separately: Act 4 Raids are the best source of Trait Shard drops in the entire game, making them essential for players who want to farm traits.

Unlock Shanron (Omega Shenron)
Clear GT City Raid Act 4; the most versatile unit in the game (viable as DPS, tank, or support), but extremely resource-intensive to build and evolve, not recommended for early game 已确认
Secondary Secret Source
The 'Ultimate Evil' Forest Raid also drops Shanron at roughly 25%, far above the standard Hard rate of about 0.5% 单源存疑
Raid Shop
Exchange Raid rewards for Gold and Gems, a reliable supplementary income stream 社区共识

Infinite Mode: Deeper Runs, Better Rewards

Infinite is an endless-wave survival farm: you push wave after wave, and rewards scale with depth, including Lucky / Blind chests, Gems, Stat / Star Cubes, Trait Shards, Perfect Cubes, True Rolls, and other high-value loot, with manual phase upgrades required along the way. It has 3 daily boosts, the closest thing to a stamina system in this game: there are no traditional stamina gates, but once your boosts are spent, farming efficiency drops noticeably.

Infinite is firmly late-game content: the rewards are excellent, but you need a roster capable of snowballing through a long run to push deep. Woo (Shadow)'s Shadow Soldier mechanic is one of the strongest core DPS options in Infinite, with its scaling perfectly suited to long runs. New accounts should hold off, build your team first, then commit those 3 daily boosts to a roster that can actually push deep.

AFK Chamber and Daily Challenges: Passive Income and Trait Shard Supply

The AFK Chamber / AFK Zone is the game's main passive income source, accumulating Gems, Gold, and Trait Rerolls while you're offline or idle. Best practice is to pair it with an auto-clearable Story stage for dual-stream income. A small bonus worth knowing: you receive Discovery Gold every time you unlock a new unit, a passive gold source many new players overlook. (Note: this is separate from the 'unlock after 12 hours AFK' mechanic tied to some early passes.)

Daily Challenges come in two types: a repeatable 30-minute challenge that is the most consistent Trait Shard source in the game, essential if you're rolling traits for your core units, and a once-daily challenge that yields roughly 20 Rerolls + ~1,000 Gems, plus Star Cubes, Silver Arrows, Gold, and Perfect Cubes.

Unlock Level Dispute: What Level Do Raids and Infinite Actually Open?

Unlock levels unconfirmed; roughly in the Lv15-25 range.

SourceRaids UnlockInfinite Unlock
Set A (Bloxron)Lv15Lv20
Set B (various searchable wikis)Lv25Lv15
robolibraryLv15-

In short, the only thing we can say with confidence is a rough range of Lv15-25. grindnstrat flat-out recommends not using level to gauge Raid readiness, look at your roster instead: whether your team can pass the DPS check matters far more than what level you are.

Recommended Progression Order: Build the Foundation First, Save Infinite for Last

Prioritizing modes by payoff and barrier to entry saves a lot of wasted effort. Below is the community-consensus progression path, following it as a new player will keep you out of most common traps:

  1. Story (both difficulties): Clear Normal through each world first, then sweep back on Hard, this is your main source of account EXP and early Gems / Gold, and it unlocks every mode that follows.
  2. Squadron: Once you have a first carry, use it to reliably farm Gold and clear Ninja Village Act 4.
  3. Claim your first Secret, Madora: Free, powerful, a Boss-killer, she's the first cornerstone of your roster.
  4. Daily Challenges: Start running the 30-minute challenge every day to stack Trait Shards for rolling traits on your core units.
  5. Raids: Once your roster is solid, take on the Boss fights, farm Trait Shards, feed the Raid Shop, and push for Shanron.
  6. Infinite, save it for last: Wait until you have a roster that can snowball through long runs, then start cashing in on depth rewards.